![]() ![]() With the recent update (3.4) CC3 has taken their character creation tool to the next level with a new modular hair system, ExpressionPlus face-blend form and a spectacular upgrade to lip-sync with the AccuLips system. Additional elements like clothing, hair and poses/expressions are simple drag-and-drop. The ability to manipulate parts of the model using simple sliders is very detailed. Poser pioneered this technology (and continues to do so under Renderosity's new ownership) and provided the model for CC3.Įssentially, you start with a base mesh then either morph that mesh into the shape you want or you can completely change the model mesh with something closer to the character you are trying to create. Where iClone is the main program where you create 3D scenes, add animation and effects, then export to various file formats, CC3 was developed for the sole purpose of creating primarily 3D characters simply using morph sliders and direct manipulation of the mesh. Let's start with a quick look at Character Creator 3.4 + Skin-Gen plugin.Ĭharacter Creator was built with its sister program, iClone, in mind. And MetaHuman is currently floating around in a one-hour beta (yes, you can use the application for one hour only) and the Blender plug-in is brand new. Character Creator 3 has been around for a few years, but their recent update and development of their "skin-gen" technology has pushed them to another level. The three tools that have started this new dialogue on digital humans are: Reallusion's Character Creator 3, Epic's MetaHuman Creator and a Blender plug-in called the Human Generator. The digital human is likely to be game-ready, relatively easy to create and looks so much more life-like due to AI and human scanning technologies. The term also includes an emphasis on a very high standard of realism. ![]() Although the idea of the "digital human" is not new, this term is much more precise. This is primarily because of three new tools that have emerged at approximately the same time frame that claim the idea of the " digital human" and offer new ways to create realistic human models in 3D. I'm not sure it's just simple serendipity, but over the last several months the idea of the digital human has become increasingly part of the gamedev and 3D character creation worlds. ![]()
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